ECS into main graphics pipeline

From Unity 2025 GDC roadmap mentioned about ECS into main graphics pipeline. Is that official going to leverage ECS significantly into Unified Rendering move forward at Unity next gen release?

Hi

We’re unifying our rendering systems so that both GameObjects and Entities share the same optimized backend across the Scriptable Render Pipelines. Currently, Entities Graphics uses BatchRendererGroup (BRG) for ECS, while GPU Resident Drawer (GRD) handles GameObjects. Our goal is to merge them into a single, more efficient rendering path.

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Does it cater for mobile platform specifically low end Android devices? My benchmark is how much overhead from entities graphics will be removed.