Hi,
I am a beginner in Unity. I am using unity entities to build an MR application on Meta Quest 3. The app is find during debugging. The version of entities and entities graphic package are both 1.0.16. The unity editor version is 2022.3.16f1. However, it fail immediately when I want to build it in apk.The error message say:
Failed to compile player scripts
UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList1<UnityEditor.Build.Pipeline.Interfaces.IBuildTask>,UnityEditor.Build.Pipeline.Interfaces.IContextObject[ ])* *Unity.Entities.Content.ContentArchivesBuildUtility:BuildContentArchives (UnityEditor.BuildTarget,System.Collections.Generic.HashSet
1<Unity.Entities.Serialization.UntypedWeakReferenceId>,System.Collections.Generic.HashSet1<Unity.Entities.Serialization.UntypedWeakReferenceId>,System.Collections.Generic.IEnumerable
1<UnityEditor.Build.Pipeline.Interfaces.CustomContent>,string,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList1<UnityEditor.Build.Pipeline.Interfaces.IBuildTask>,UnityEditor.Build.Pipeline.Interfaces.IContextObject[ ]) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Scenes.Editor/Build/ContentArchivesBuildUtility.cs:89)* *Unity.Scenes.Editor.EntitySceneBuildUtility:BuildContent (UnityEditor.BuildTarget,System.Collections.Generic.HashSet
1<Unity.Entities.Serialization.UntypedWeakReferenceId>,System.Collections.Generic.List1<UnityEditor.Build.Pipeline.Interfaces.CustomContent>,System.Action
2<string, string>,System.Func4<Unity.Entities.Hash128, long, string, Unity.Entities.Serialization.UntypedWeakReferenceId>,System.Func
2<Unity.Entities.Serialization.UntypedWeakReferenceId, Unity.Entities.Serialization.UntypedWeakReferenceId>,int,int&) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Scenes.Editor/EntitySceneBuildUtility.cs:670)
Unity.Scenes.Editor.EntitySceneBuildUtility:PrepareAdditionalFiles (Unity.Entities.Hash128,Unity.Entities.Hash128[ ],UnityEditor.Experimental.ArtifactKey[ ],UnityEditor.BuildTarget,System.Action`2<string, string>) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Scenes.Editor/EntitySceneBuildUtility.cs:311)
Unity.Scenes.Editor.EntitySceneBuildPlayerProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Scenes.Editor/EntitySceneBuildPlayerProcessor.cs:249)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
I would be grateful if anyone can help me to solve this problem.