Hello, I got a weird behaviour when using ecs and the new input system. the input callbacks seems to make unity hang, it is showed in the following video :
I’ve joined the three main file i’m using in order to move the player but i’m not sure where the issue lies…
My hypothesis are:
- communication between MonoBehaviour and Systems
- LookX and LookY not synchronised (but that’s on two different entities and the move system seems affected as well)
- A bug as there was one with the new input system as another one with pressed interaction was listed here
If anyone got any idea on where to search.
Best Regards
5637841–585703–PlayerInput.cs (5.17 KB)
5637841–585706–PlayerLookSystem.cs (1.81 KB)
5637841–585709–PlayerMovementSystem.cs (1.07 KB)