Tried the ECS 0.50 version for the first time in March and was impressed. I could fit tens of thousands of entites onscreen and have +100 fps in-editor. Now very basic scenes can’t even hit 60 in a build for me.
I have a scene with just a cube and a plane. If I leave everything as gameobjects, I get like 200 frames. If I put these objects into a subscene and convert them to entities, I get 40-50 frames. I heard this was just editor overhead, so I built the project. The ECS scene still gets maybe 50 frames.
What is going on? Is anyone else experiencing a significant drop in frames on scenes this basic like I am?