Hello!
I’m trying to place my entities against a grid system, however their pivot points are centered resulting in the graphics getting misaligned.
I’ve tried offsetting them / the grid in order to line them up, but because I’m indexing the grid with integers I’m getting off-by-one errors when converting from the float3 Translation to [int,int] indexing. The idea off adding some arbitrary float number to be able to round / cast to correct integer position seems beyond hacky.
Is there some way to place a quad with a Top-Right pivot instead of Center? Is the some alternativ to drawing sprites with ECS that includes a pivot point?