Is it supported at the moment? Using 2019.3.0f3
Right now, the webgl build is crashing at startup.
I have the below relatively simple system. If you look inside CalculateConnectionsJob, I have a one liner there
if(!m_dirtySlotTagType.Exists(entity))
{
m_ecb.AddComponent(index, entity, new DirtySlotConnectionsTag());
}
If I comment the above, it’s working. Full code and error log from the browser below.
using Unity.Burst;
using Unity.Collections;
using Unity.Entities;
using Unity.Jobs;
using Unity.Mathematics;
using Unity.Transforms;
using static Unity.Mathematics.math;
namespace ChaosTech
{
[BurstCompile]
public struct DeallocateEntityArrayJob : IJob
{
[DeallocateOnJobCompletion]
public NativeArray<Entity> m_array;
public void Execute()
{
}
}
[UpdateAfter(typeof(NewSlotSystem))]
public class NewSlotSystemECB : EntityCommandBufferSystem
{
}
//[DisableAutoCreation]
public class NewSlotSystem : JobComponentSystem
{
NewSlotSystemECB m_ecbSys;
EntityQuery m_newSlotsQuery;
EntityQuery m_existingDirtySlotsQuery;
EntityQuery m_existingNotDirtySlotsQuery;
EntityQuery m_dirtyConnectionSlotsQuery;
protected override void OnCreate()
{
base.OnCreate();
m_ecbSys = World.GetOrCreateSystem<NewSlotSystemECB>();
m_newSlotsQuery = GetEntityQuery(ComponentType.ReadOnly<NewSlotTag>());
m_existingDirtySlotsQuery = GetEntityQuery(ComponentType.ReadOnly<Slot>(), ComponentType.ReadOnly<DirtySlotConnectionsTag>(), ComponentType.Exclude<NewSlotTag>());
m_existingNotDirtySlotsQuery = GetEntityQuery(ComponentType.ReadOnly<Slot>(), ComponentType.Exclude<DirtySlotConnectionsTag>(), ComponentType.Exclude<NewSlotTag>());
m_dirtyConnectionSlotsQuery = GetEntityQuery(ComponentType.ReadOnly<DirtySlotConnectionsTag>());
var updateQueryDesc = GetEntityQuery(new EntityQueryDesc
{
Any = new ComponentType[] { typeof(DirtySlotConnectionsTag), typeof(NewSlotTag) }
});
RequireForUpdate(updateQueryDesc);
}
[BurstCompile]
struct NewSlotDirtyNeighboursJob : IJobParallelFor
{
public EntityCommandBuffer.Concurrent m_ecb;
[DeallocateOnJobCompletion]
public NativeArray<Entity> m_newSlots;
[DeallocateOnJobCompletion]
public NativeArray<Entity> m_existingSlots;
[ReadOnly]
public ComponentDataFromEntity<Translation> m_translationType;
public void Execute(int index)
{
var ent = m_newSlots[index];
m_ecb.AddComponent(index, ent, new DirtySlotConnectionsTag());
m_ecb.RemoveComponent<NewSlotTag>(index, ent);
var ourPos = m_translationType[ent];
for (var i = 0; i < m_existingSlots.Length; ++i)
{
var slot = m_existingSlots[i];
var pos = m_translationType[slot];
var dir = pos.Value - ourPos.Value;
if (math.lengthsq(dir) == 1f)
{
m_ecb.AddComponent(index, slot, new DirtySlotConnectionsTag());
}
}
}
}
[BurstCompile]
struct CalculateConnectionsJob : IJobForEachWithEntity<Slot>
{
public EntityCommandBuffer.Concurrent m_ecb;
[DeallocateOnJobCompletion]
public NativeArray<Entity> m_existingSlots;
[DeallocateOnJobCompletion]
public NativeArray<Entity> m_newSlots;
[DeallocateOnJobCompletion]
public NativeArray<Entity> m_existingNonDirtySlots;
[ReadOnly]
public ComponentDataFromEntity<Translation> m_translationType;
[ReadOnly]
public ComponentDataFromEntity<DirtySlotConnectionsTag> m_dirtySlotTagType;
[ReadOnly]
public ComponentDataFromEntity<NewSlotTag> m_newSlotTagType;
public void Execute(Entity entity, int index, [ReadOnly] ref Slot c0)
{
if(!m_dirtySlotTagType.Exists(entity))
{
m_ecb.AddComponent(index, entity, new DirtySlotConnectionsTag());
}
/*
if (m_newSlotTagType.Exists(entity))
{
var ent = m_newSlots[index];
m_ecb.AddComponent(index, ent, new DirtySlotConnectionsTag());
m_ecb.RemoveComponent<NewSlotTag>(index, ent);
var ourPos = m_translationType[ent];
for (var i = 0; i < m_existingNonDirtySlots.Length; ++i)
{
var slot = m_existingNonDirtySlots[i];
if(slot == entity)
{
continue;
}
var pos = m_translationType[slot];
var dir = pos.Value - ourPos.Value;
if (math.lengthsq(dir) == 1f && !m_dirtySlotTagType.Exists(slot))
{
m_ecb.AddComponent(index, slot, new DirtySlotConnectionsTag());
}
}
}
else if (m_dirtySlotTagType.Exists(entity))
{
var ourPos = m_translationType[entity];
// connect slots that are one unit appart
var conn = m_ecb.AddBuffer<SlotConnection>(index, entity);
for (var i = 0; i < m_existingSlots.Length; ++i)
{
var slot = m_existingSlots[i];
var pos = m_translationType[slot];
var dir = pos.Value - ourPos.Value;
if (math.lengthsq(dir) == 1f)
{
conn.Add(new SlotConnection() { ConnectionDir = dir, ConnectedSlot = slot });
}
}
m_ecb.RemoveComponent<DirtySlotConnectionsTag>(index, entity);
}*/
}
}
protected override JobHandle OnUpdate(JobHandle inputDependencies)
{
var translationType = GetComponentDataFromEntity<Translation>(true);
var dirtySlotTagType = GetComponentDataFromEntity<DirtySlotConnectionsTag>(true);
var newSlotTagType = GetComponentDataFromEntity<NewSlotTag>(true);
JobHandle calcConnJobHandle;
{
var calcConnJob = new CalculateConnectionsJob();
var count = calcConnJob.CalculateEntityCount(this);
if (count > 0)
{
/*
JobHandle existingSlotArrayJob;
var existingSlots = m_existingDirtySlotsQuery.ToEntityArray(Allocator.TempJob, out existingSlotArrayJob);
JobHandle newSlotArrayJob;
var newSlotTags = m_newSlotsQuery.ToEntityArray(Allocator.TempJob, out newSlotArrayJob);
JobHandle existingNotDirtySlotArrayJob;
var existingNonDirtySlots = m_existingNotDirtySlotsQuery.ToEntityArray(Allocator.TempJob, out existingNotDirtySlotArrayJob);
*/
var existingSlots = m_existingDirtySlotsQuery.ToEntityArray(Allocator.TempJob);
var newSlotTags = m_newSlotsQuery.ToEntityArray(Allocator.TempJob);
var existingNonDirtySlots = m_existingNotDirtySlotsQuery.ToEntityArray(Allocator.TempJob);
calcConnJob.m_ecb = m_ecbSys.CreateCommandBuffer().ToConcurrent();
calcConnJob.m_translationType = translationType;
calcConnJob.m_dirtySlotTagType = dirtySlotTagType;
calcConnJob.m_newSlotTagType = newSlotTagType;
calcConnJob.m_existingSlots = existingSlots;
calcConnJob.m_newSlots = newSlotTags;
calcConnJob.m_existingNonDirtySlots = existingNonDirtySlots;
/*
calcConnJobHandle = calcConnJob.Schedule(this, JobHandle.CombineDependencies(
JobHandle.CombineDependencies(inputDependencies, existingSlotArrayJob),
JobHandle.CombineDependencies(newSlotArrayJob, existingNotDirtySlotArrayJob)
));*/
calcConnJobHandle = calcConnJob.Schedule(this, inputDependencies);
m_ecbSys.AddJobHandleForProducer(calcConnJobHandle);
return calcConnJobHandle;
}
else
{
UnityEngine.Debug.Log("no need for job");
return inputDependencies;
}
}
}
}
}
UnityLoader.js:1272 [UnityCache] 'http://localhost:59694/Build/bin.wasm.code.unityweb' successfully downloaded and stored in the indexedDB cache
UnityLoader.js:1272 [UnityCache] 'http://localhost:59694/Build/bin.wasm.framework.unityweb' successfully downloaded and stored in the indexedDB cache
UnityLoader.js:1272 [UnityCache] 'http://localhost:59694/Build/bin.data.unityweb' successfully downloaded and stored in the indexedDB cache
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 PlayerConnection initialized from (debug = 0)
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 PlayerConnection disabled - listening mode not supported
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 Started listening to [0.0.0.0:0]
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 PlayerConnection already initialized - listening to [0.0.0.0:0]
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 Loading player data from data.unity3d
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 Initialize engine version: 2019.3.0f3 (6c9e2bfd6f81)
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 [Subsystems] Discovering subsystems at path UnitySubsystems
UnityLoader.js:1142 Creating WebGL 2.0 context.
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 Renderer: WebKit WebGL
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 Vendor: WebKit
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 Version: OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 GLES: 3
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 EXT_color_buffer_float GL_EXT_color_buffer_float EXT_disjoint_timer_query_webgl2 GL_EXT_disjoint_timer_query_webgl2 EXT_float_blend GL_EXT_float_blend EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic KHR_parallel_shader_compile GL_KHR_parallel_shader_compile OES_texture_float_linear GL_OES_texture_float_linear WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL_WEBGL_debug_shaders WEBGL_lose_context GL_WEBGL_lose_context OVR_multiview2 GL_OVR_multiview2
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level <OpenGL ES 3.0> ; Context handle 27752008
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3517 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
_JS_Sound_Init @ b8e309fb-d86e-47a6-859e-9c0c67a1a462:3517
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 WARNING: Shader
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 Unsupported: 'Hidden/Universal Render Pipeline/BokehDepthOfField' - Pass 'Bokeh Depth Of Field CoC' has no vertex shader
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 UnloadTime: 0.445000 ms
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3439 Ignoring invalid [UpdateAfter] attribute on Unity.Scenes.LiveLinkResolveSceneReferenceSystem because Unity.Scenes.SceneSystem belongs to a different ComponentSystemGroup.
This attribute can only order systems that are children of the same ComponentSystemGroup.
Make sure that both systems are in the same parent group with [UpdateInGroup(typeof(Unity.Entities.InitializationSystemGroup)].
You can also change the relative order of groups when appropriate, by using [UpdateBefore] and [UpdateAfter] attributes at the group level.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Unity.Debug:LogWarning(String)
Unity.Entities.ComponentSystemSorter:Sort(List`1, GetSystemType`1, Type)
Unity.Entities.ComponentSystemGroup:SortSystemUpdateList()
Unity.Entities.InitializationSystemGroup:SortSystemUpdateList()
Unity.Entities.DefaultWorldInitialization:AddSystemsToRootLevelSystemGroups(World, List`1)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
_JS_Log_Dump @ b8e309fb-d86e-47a6-859e-9c0c67a1a462:3439
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 Input Manager initialize...
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 Input System initialize...
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 [NewInput] Open
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3443 New input system (experimental) initialized
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3519 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
tryToResumeAudioContext @ b8e309fb-d86e-47a6-859e-9c0c67a1a462:3519
b8e309fb-d86e-47a6-859e-9c0c67a1a462:5834 warning: 2 FS.syncfs operations in flight at once, probably just doing extra work
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3439 Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 554)
_JS_Log_Dump @ b8e309fb-d86e-47a6-859e-9c0c67a1a462:3439
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3519 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
tryToResumeAudioContext @ b8e309fb-d86e-47a6-859e-9c0c67a1a462:3519
24b8e309fb-d86e-47a6-859e-9c0c67a1a462:3439 Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 554)
_JS_Log_Dump @ b8e309fb-d86e-47a6-859e-9c0c67a1a462:3439
b8e309fb-d86e-47a6-859e-9c0c67a1a462:3519 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
tryToResumeAudioContext @ b8e309fb-d86e-47a6-859e-9c0c67a1a462:3519
37b8e309fb-d86e-47a6-859e-9c0c67a1a462:3439 Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: ./Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 554)
_JS_Log_Dump @ b8e309fb-d86e-47a6-859e-9c0c67a1a462:3439
UnityLoader.js:1143 exception thrown: RuntimeError: memory access out of bounds,RuntimeError: memory access out of bounds
at _malloc (wasm-function[140451]:0x2ce0c8b)
at __ZN17LowLevelAllocator6MallocEm (wasm-function[14915]:0x5b6c97)
at __ZN21UnityDefaultAllocatorI17LowLevelAllocatorE8AllocateEmi (wasm-function[14906]:0x5b5f4f)
at __ZN13MemoryManager8AllocateEmmRK10MemLabelId15AllocateOptionsPKci (wasm-function[5791]:0x25935e)
at __ZnwmRK10MemLabelIdmPKci (wasm-function[5828]:0x25c929)
at __ZN23ScriptableRenderContext20ExecuteCommandBufferER22RenderingCommandBuffer (wasm-function[16571]:0x66ff8e)
at __Z69ScriptableRenderContext_CUSTOM_ExecuteCommandBuffer_Internal_InjectedP30ScriptableRenderContextManagedP12Il2CppObject (wasm-function[17809]:0x6cce42)
at dynCall_vii (wasm-function[141209]:0x2d0d1a8)
at Object.dynCall_vii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28610:38)
at invoke_vii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:18870:24)
at _ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected_m93612BE8FA6714852C3CFF474B2699F369DE7C22 (wasm-function[111385]:0x226fcee)
at dynCall_viii (wasm-function[141240]:0x2d0d539)
at Object.dynCall_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28765:39)
at invoke_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19180:25)
at _ScriptableRenderContext_ExecuteCommandBuffer_Internal_m6BDE1A07FB715DC99F1126AF36DBDDE8C73019D4 (wasm-function[111384]:0x226fc34)
at dynCall_viii (wasm-function[141240]:0x2d0d539)
at Object.dynCall_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28765:39)
at invoke_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19180:25)
at _ScriptableRenderContext_ExecuteCommandBuffer_m7564285E9D694FADA319BF5BB0A864B2EBF313AF (wasm-function[111414]:0x22708c4)
at dynCall_viii (wasm-function[141240]:0x2d0d539)
at Object.dynCall_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28765:39)
at invoke_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19180:25)
at _ScriptableRenderer_ExecuteRenderPass_m0D6B07AEC6E539E10B40C12BD9333E79450E1C84 (wasm-function[113792]:0x230ab1d)
at dynCall_viiiii (wasm-function[141280]:0x2d0da45)
at Object.dynCall_viiiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28965:41)
at invoke_viiiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19580:27)
at _ScriptableRenderer_ExecuteBlock_m921ED8AA8A44EA09DDEA85167224A61590ACE9BF (wasm-function[113788]:0x2309e1e)
at dynCall_viiiiiii (wasm-function[141296]:0x2d0dc65)
at Object.dynCall_viiiiiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:29045:43)
at invoke_viiiiiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19740:29)
at _ScriptableRenderer_Execute_m962232537F2136EF378FE6019BE399E0125FA242 (wasm-function[113784]:0x2309263)
at dynCall_viiii (wasm-function[141260]:0x2d0d79a)
at Object.dynCall_viiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28865:40)
at invoke_viiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19380:26)
at _UniversalRenderPipeline_RenderSingleCamera_mB5A351767424060BD5E622F972CC830E96B2192D (wasm-function[113916]:0x2313c62)
at dynCall_viii (wasm-function[141240]:0x2d0d539)
at Object.dynCall_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28765:39)
at invoke_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19180:25)
at _UniversalRenderPipeline_Render_m6465592CA34215951C64EC3C88CF64BE3523DE89 (wasm-function[113912]:0x2312ae7)
at __ZN18VirtActionInvoker2I47Scene_t942E023788C2BC9FBB7EC8356B4FB0088B2CFED2iE6InvokeEjP12Il2CppObjectS0_i (wasm-function[87297]:0x1ab2daf)
at dynCall_viiii (wasm-function[141260]:0x2d0d79a)
at Object.dynCall_viiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28865:40)
at invoke_viiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19380:26)
at _RenderPipeline_InternalRender_m3601304F718BEEDCC63FAC61AF865392A1B97159 (wasm-function[111219]:0x22698ce)
at dynCall_viiii (wasm-function[141260]:0x2d0d79a)
at Object.dynCall_viiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28865:40)
at invoke_viiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19380:26)
at _RenderPipelineManager_DoRenderLoop_Internal_m3E55159BDC2CB6046ABDF67EA81D7876F159C826 (wasm-function[111261]:0x226b388)
at __Z178RuntimeInvoker_FalseVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017_VoidU2A_t3A9D5EB5A83DC9C93DF2C4D6EA67B0F5E885889A_RuntimeObject_Int32_t585191389E07734F19F3156FF88FB3EF4800D102PFvvEPK10MethodInfoPvPS4_ (wasm-function[30230]:0xd3226d)
at dynCall_iiiii (wasm-function[141045]:0x2d0bea5)
printErr @ UnityLoader.js:1143
UnityLoader.js:417 Invoking error handler due to
Uncaught RuntimeError: memory access out of bounds
b8e309fb-d86e-47a6-859e-9c0c67a1a462:9077 Uncaught RuntimeError: memory access out of bounds
at _malloc (wasm-function[140451]:0x2ce0c8b)
at __ZN17LowLevelAllocator6MallocEm (wasm-function[14915]:0x5b6c97)
at __ZN21UnityDefaultAllocatorI17LowLevelAllocatorE8AllocateEmi (wasm-function[14906]:0x5b5f4f)
at __ZN13MemoryManager8AllocateEmmRK10MemLabelId15AllocateOptionsPKci (wasm-function[5791]:0x25935e)
at __ZnwmRK10MemLabelIdmPKci (wasm-function[5828]:0x25c929)
at __ZN23ScriptableRenderContext20ExecuteCommandBufferER22RenderingCommandBuffer (wasm-function[16571]:0x66ff8e)
at __Z69ScriptableRenderContext_CUSTOM_ExecuteCommandBuffer_Internal_InjectedP30ScriptableRenderContextManagedP12Il2CppObject (wasm-function[17809]:0x6cce42)
at dynCall_vii (wasm-function[141209]:0x2d0d1a8)
at Object.dynCall_vii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28610:38)
at invoke_vii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:18870:24)
at _ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected_m93612BE8FA6714852C3CFF474B2699F369DE7C22 (wasm-function[111385]:0x226fcee)
at dynCall_viii (wasm-function[141240]:0x2d0d539)
at Object.dynCall_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28765:39)
at invoke_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19180:25)
at _ScriptableRenderContext_ExecuteCommandBuffer_Internal_m6BDE1A07FB715DC99F1126AF36DBDDE8C73019D4 (wasm-function[111384]:0x226fc34)
at dynCall_viii (wasm-function[141240]:0x2d0d539)
at Object.dynCall_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28765:39)
at invoke_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19180:25)
at _ScriptableRenderContext_ExecuteCommandBuffer_m7564285E9D694FADA319BF5BB0A864B2EBF313AF (wasm-function[111414]:0x22708c4)
at dynCall_viii (wasm-function[141240]:0x2d0d539)
at Object.dynCall_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28765:39)
at invoke_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19180:25)
at _ScriptableRenderer_ExecuteRenderPass_m0D6B07AEC6E539E10B40C12BD9333E79450E1C84 (wasm-function[113792]:0x230ab1d)
at dynCall_viiiii (wasm-function[141280]:0x2d0da45)
at Object.dynCall_viiiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28965:41)
at invoke_viiiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19580:27)
at _ScriptableRenderer_ExecuteBlock_m921ED8AA8A44EA09DDEA85167224A61590ACE9BF (wasm-function[113788]:0x2309e1e)
at dynCall_viiiiiii (wasm-function[141296]:0x2d0dc65)
at Object.dynCall_viiiiiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:29045:43)
at invoke_viiiiiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19740:29)
at _ScriptableRenderer_Execute_m962232537F2136EF378FE6019BE399E0125FA242 (wasm-function[113784]:0x2309263)
at dynCall_viiii (wasm-function[141260]:0x2d0d79a)
at Object.dynCall_viiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28865:40)
at invoke_viiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19380:26)
at _UniversalRenderPipeline_RenderSingleCamera_mB5A351767424060BD5E622F972CC830E96B2192D (wasm-function[113916]:0x2313c62)
at dynCall_viii (wasm-function[141240]:0x2d0d539)
at Object.dynCall_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28765:39)
at invoke_viii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19180:25)
at _UniversalRenderPipeline_Render_m6465592CA34215951C64EC3C88CF64BE3523DE89 (wasm-function[113912]:0x2312ae7)
at __ZN18VirtActionInvoker2I47Scene_t942E023788C2BC9FBB7EC8356B4FB0088B2CFED2iE6InvokeEjP12Il2CppObjectS0_i (wasm-function[87297]:0x1ab2daf)
at dynCall_viiii (wasm-function[141260]:0x2d0d79a)
at Object.dynCall_viiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28865:40)
at invoke_viiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19380:26)
at _RenderPipeline_InternalRender_m3601304F718BEEDCC63FAC61AF865392A1B97159 (wasm-function[111219]:0x22698ce)
at dynCall_viiii (wasm-function[141260]:0x2d0d79a)
at Object.dynCall_viiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:28865:40)
at invoke_viiii (blob:http://localhost:59694/b8e309fb-d86e-47a6-859e-9c0c67a1a462:19380:26)
at _RenderPipelineManager_DoRenderLoop_Internal_m3E55159BDC2CB6046ABDF67EA81D7876F159C826 (wasm-function[111261]:0x226b388)
at __Z178RuntimeInvoker_FalseVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017_VoidU2A_t3A9D5EB5A83DC9C93DF2C4D6EA67B0F5E885889A_RuntimeObject_Int32_t585191389E07734F19F3156FF88FB3EF4800D102PFvvEPK10MethodInfoPvPS4_ (wasm-function[30230]:0xd3226d)
at dynCall_iiiii (wasm-function[141045]:0x2d0bea5)