Edge Adaptive Spatial Upsampling shader is not supported. WebGL Unity 2021.3.16

Hey everyone,

Trying to load the game on Webgl, and seeing the black screen. All UI’s are visible.

Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable).

Hi, maybe you can try switching the FSR 1.0 upscaling to Bilinear.

Hi. i am receiving the same warning irrespective of whatever unity version i use. I have submitted a bug report but waiting for the unity team to revert back. Have you found any solution to the above problem? I am trying the same for android. Currently i am using 2022.3.16f1. Also do shader warnings cause builds to fail?

I have the same as well as one about “Hidden/Universal/HDRDebugView shader is not supported”
2022.3.16

1 Like

I had the same issue for WebgGL builds on Android devices.

In Player Settings → Other Settings, I unchecked “Auto Graphics API”, and then removed WebGL 2 from the Graphics API list, so there is only WebGL 1. This fixed the issue for me.