Hey everyone,
Trying to load the game on Webgl, and seeing the black screen. All UI’s are visible.
Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable).
Hey everyone,
Trying to load the game on Webgl, and seeing the black screen. All UI’s are visible.
Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable).
Hi, maybe you can try switching the FSR 1.0 upscaling to Bilinear.
Hi. i am receiving the same warning irrespective of whatever unity version i use. I have submitted a bug report but waiting for the unity team to revert back. Have you found any solution to the above problem? I am trying the same for android. Currently i am using 2022.3.16f1. Also do shader warnings cause builds to fail?
I have the same as well as one about “Hidden/Universal/HDRDebugView shader is not supported”
2022.3.16
I had the same issue for WebgGL builds on Android devices.
In Player Settings → Other Settings, I unchecked “Auto Graphics API”, and then removed WebGL 2 from the Graphics API list, so there is only WebGL 1. This fixed the issue for me.