Edge Collider 2D in combination with RigidBody?

If I add a Rigid Body 2D component to a game object in combination with an Edge Collider 2D component, it doesn’t interact anymore with other rigid body objects… is this by design or am I doing something wrong?

Same issue.

It depends what colliders you’re using on those other rigidbodies. Are they also Edge colliders? Edge-colliders don’t interact with each other currently. So if you’re using an EdgeCollider on your Player, you can’t be using it for the ground. Use one of the other colliders for the player and other non-kinematic rigidbodies.