As you can see below I am having a problem with my 2D game. The camera movement stopped was on purpose. Each cloud has an edge collider but when I get collision by its side as shown I don’t want him to get stuck, maybe just slide down, how could I do it?
It just gets stuck if I walk to the cloud side, if I release he falls normally.

If you could post some code of the collision code that could be helpful.
What you may want to do is consider checking the coordinates of the objects when the collision is happening. For example if the players lowest y-coordinate is less than the clouds top y-coordinate then the collision is happening from the side or from bellow, and when you know that you could let the player fall if the collision is not from above.