Edge detection image effect (legacy) into gvr

Hi guys,

We’ve been trying to implement the edge detection image effect into our Unity 2017 project that uses gvr sdk; if the effect is applied to main camera- looks great in the playmode preview (not in active playmode) but does not show up in the built app. If it’s applied to both eyes (‘update stereo cameras’) it’s offset in the playmode and looks just as weird when built.

Has anyone managed to implement this sort of effect with gvr and unity 5.6 and up?

Aaaaa.

Thanks,

N.

Found a solution here: