Hi! I have been doing some research for the last couple of days about edge grabbing and climbing mechanics in platformer games. I couldt seem to find any useful information…
Does anybody have some material or insight on this topic?
For the most part you have to do trajectory target matching of tagged objects (which can be invisible if you like). On the asset store there is tut in realation to mecanim that shows how to do this using a transform position and a hit-box. To do more its really just extending the basic idea.