Hi Just wondering if a shader that highlights edges in a mesh (not outlines) is possible. This image should explain the effect I’m looking for. Obviously this can be achieved via texture work, but if I can run it as a shader I can create the effect with much less effort (can ignore uv mapping and texturing as I’m aiming for solid color models). Also I can then apply it to models that have already been textured.
[3380-\capture.png|3380]