Hello
when a high poly sphere is infront of cam the edges are clearly visible,by enable the anti-alising with fantastic quality setting the edges became smooth,but the texture[true color] seems blury.anyways to smooth the edges of the sphere
Increpare he is talking about the polygon edges of a sphere. When he uses antialiasing, he finds the texture isn’t as crisp as it should be. To solve this, you do not use the built in antialiasing, instead you use the deferred rendering style edge antialiasing, this is a pro only feature, but it should be possible for you to find an edge-only MSAA style antialiasting shader that would possibly work.