Edges of polygons look weird in Beta

The edges of planes are looking weird all of a sudden, is this something I can fix? Notice the lines going up and down in the gray box. Those used to be rendered normally.

Nevermind, the long stripes were too close to the plane that it was on. This wasn’t a problem in past versions of unity, but I put a little more space in between them, and it got rid of the banding.