Edit 2D sprite mesh not working

After 5.6 we have new feature which allows us to cut sprites mesh to avoid drawing transparent pixels, but in my case it does no effect on sprite mesh.

Here is official documentation about it:

I should get this kind of outlines for sprite meshes:

I cut my sprite like this in sprite edotor with edit outline tool:

And still have square sprite in my scene:

Quick question: Is your scene view set to Shaded Wireframe?

I don’t think I even use 5.6, but this still looks like the bounds of the object, not specifically what is drawable…

I found the solution. I used Mesh type: Full rect on my sprite, but to make mesh trimming work I needed to use Mesh tupe: Tight.

3082086--232063--upload_2017-5-24_17-3-43.png

Here is how sprite mesh looks now, it is optimisation because rasrteriser do not need to draw transparent pixels, also there is mach less problems with sorting.

That’s a bit of info that would be useful in the doc link you posted. Wonder why it wasn’t included.