Is there a way for me to expose the editor that lets you edit keybindings at runtime? I was hoping using the new input system meant I wouldn’t have to write my own code to let users edit their control scheme, like most games have in their options menu. Having that sleek editor to make control schemes seems like a huge waste if I can’t expose it to the player.
https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/ActionAssets.html#editing-bindings
Ah, it seems I missed this:
https://docs.unity3d.com/Packages/com.unity.inputsystem@0.9/manual/ActionBindings.html#runtime-rebinding
There’s improved rebinding support coming in 1.0.0-preview.4.