Edit Mode update is there a way to simulate "LateUpdate"?


When does Timeline updates in Edit Mode and is there a way to simulate LateUpdate ?


I’m iterating on a workflow that would allow for having most of the work done at edit time.

I have a script that rotates humanoids with tweens on top of timeline animation on LateUpdate, it works at runtime, however it don’t at edit time.

At edit time the script uses Editor update loop and I suspect that Timeline does too.

Not sure How I could harness this to ensure the rotation (or any transformation) also applies after Timeline at Edit time.

Actually got what I needed from this repo by using PlayerLoopSystem :

Also you could check :