Is it possible to edit per vertice within Unity3D or do I have to do it in Maya?
1 Answer
1Per-vertex manipulation can be done through code, but there isn't anything in the IDE that will do this. But if you have the asset in your project folder as its native format (maya in this case), you can open, edit & save and Unity will update the changes automatically; even if the link to the original prefab you dragged in has been broken (although in this instance it won't contain any new meshes you may add).