Edit Poly Animation from 3Ds Max

Hello everyone,
I’m quite new to Unity but i have to say the possibilities are amazing. I already made some models and animated them with 3Ds Max. The Skin Modiefier is exported perfectly but i also made some facial animations with the Edit Poly Modifier. Bad luck the standart Unity exporter doesn’t care for Edit Poly.

Is there any possibility to get the facial animations into Unity and when yes, what tool or process do i need.

Thanks alot in advance, i hope you can help me.

It’s probably best to put an edit mesh modifier at the top below the skin modifier and turn any bad tri edges. Otherwise there isn’t much you can do. Game engines or hardware typically only work with triangles internally so quads never stay quads once they leave an app like 3dsmax.

edit poly typically works ok despite the error messages during export though a face is a bit more critical than most animated things.

Tysoe, I think he is asking about something else. He is unable to import EditPoly animations (because it’s not supported by Unity).

Try searching for threads about morph-target or vertex-based animations on the forum. I know someone has written scripts which allow you to import morph-target animations.

Thank you everyone for your answers.
Paulius is right, i’m talking about importing vertex based animations into Unity since some facial animations can’t be done through bones. Morph targets were tested, but in max i couldn’t combine Morph with Skin. Is there any script, custom exporter or tool to get the vertex keyframes into Unity? I don’t need much controll inside the engine, so a simple “emulation” would be allright…

Ok, let’s make this another way. I’ve done the facial animations with morphtargets now (morpher modifier) and exported everything with FBX Exporter.
But the facial animations are still not visible in the engine. Any clues what i am doing wrong?

Morph was checked in the deformation tag in the exporter…

Unity doesn’t support Morphing, you need to add a script from say the wiki or write your own morphing system. Have a look at this thread http://forum.unity3d.com/viewtopic.php?p=382209&highlight=#382209 for some links to morph scripts/systems.

Thanks for the quick answer. What is the morphing option used for in the exporter?
The script itself is quite suboptimal, cause it sucks quite alot performance and this project is supposed to run on the iPhone. Is there any other good possibility to add facial animations in Unity?

The FBX exporter isn’t part of Unity, Unity just makes use of the format, so just because FBX can support something doesn’t mean Unity reads that data.

Your only other option for animating a face is to drive the animation with bones.

Doing it with bones does work, I’ve done it before and it worked quite well. The really tricky part isn’t in the rigging so much as the skinning, getting the deformations right is hard. You can find some pretty good tutorials online