mikolo
November 18, 2010, 11:33am
1
Hello,
i want to get more Performance for my iPhone game. It runs on iPhone between 25-30 FPS but the grafic jiggles and shakes a little bit sometimes? Can i change anything in the Physics Manager or in the Project Settings Feature “Quality” to get more performance and to get more liquid feeling?
I never chaged something there because i dont know what?
Has anybody experience with this settings?
Thank you for reply:smile:
JohnnyA
November 18, 2010, 12:19pm
2
Is it the physics causing your problem? Changing the physics settings wont help if its not a problem caused by physics…
If the problem is the physics then you can wind down solver iteration count until you notice it causing in game problems. Also stick to basic colliders instead of mesh colliders whereever possible (several basic colliders will typically be faster than a mesh collider). You can also mess with the Time settings .
mikolo
November 18, 2010, 1:22pm
3
Ok thank you, i will play a little bit with your reported values. Mesh Collider i don`t use! Regards from munich
mikolo
November 18, 2010, 1:57pm
4
i alway get the message “Received memory warning. Level=2” … thats the reason why the app crashes sometimes.
can you please tell me whats to much here, and how can i reduce it?
iPhone Unity internal profiler stats:
cpu-player> min: 8.6 max: 64.3 avg: 20.7
cpu-ogles-drv> min: 6.3 max: 18.0 avg: 8.5
cpu-present> min: 0.5 max: 7.4 avg: 1.4
frametime> min: 28.4 max: 75.9 avg: 37.5
draw-call #> min: 33 max: 35 avg: 33 | batched: 19
tris #> min: 20292 max: 20324 avg: 20308 | batched: 2250
verts #> min: 9182 max: 9206 avg: 9193 | batched: 1188
player-detail> physx: 3.2 animation: 0.9 culling 0.7 skinning: 3.3 batching: 1.0 render: 8.0 fixed-update-count: 3 .. 7
mono-scripts> update: 2.7 fixedUpdate: 0.0 coroutines: 0.2
mono-memory> used heap: 389120 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
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iPhone Unity internal profiler stats:
cpu-player> min: 16.1 max: 22.5 avg: 19.1
cpu-ogles-drv> min: 6.6 max: 9.9 avg: 8.0
cpu-present> min: 0.5 max: 2.8 avg: 1.1
frametime> min: 28.5 max: 51.3 avg: 35.6
draw-call #> min: 34 max: 35 avg: 34 | batched: 18
tris #> min: 20290 max: 20324 avg: 20315 | batched: 2226
verts #> min: 9186 max: 9206 avg: 9200 | batched: 1172
player-detail> physx: 1.7 animation: 0.8 culling 0.7 skinning: 3.5 batching: 1.1 render: 8.0 fixed-update-count: 3 .. 5
mono-scripts> update: 2.8 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 425984 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 16.8 max: 25.3 avg: 19.0
cpu-ogles-drv> min: 6.5 max: 9.9 avg: 8.1
cpu-present> min: 0.6 max: 1.5 avg: 1.1
frametime> min: 32.9 max: 39.3 avg: 34.7
draw-call #> min: 34 max: 34 avg: 34 | batched: 17
tris #> min: 20284 max: 20290 avg: 20289 | batched: 2199
verts #> min: 9174 max: 9186 avg: 9185 | batched: 1156
player-detail> physx: 1.5 animation: 0.9 culling 0.7 skinning: 3.8 batching: 1.0 render: 7.5 fixed-update-count: 3 .. 4
mono-scripts> update: 2.8 fixedUpdate: 0.0 coroutines: 0.1
mono-memory> used heap: 479232 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
----------------------------------------