I am looking for a straightforward way to edit my scene while viewing it in VR.
I came across the EditorXR plugin, which I can’t find in order to install it in newer versions of Unity.
Is this still possible in some way?
Do you know of any alternatives which would cover at least basic interactions like moving objects?
Indeed, we are no longer actively developing EditorXR. Some of the learnings and functionality from this project lives on in the XR Interaction Toolkit and VR/MR templates that we have shipped in the intervening years. Of course, for nostalgia’s sake, you should still be able to load up Unity 2019.4 (and I think some earlier versions as well) to try out EditorXR. There was even a package manager release that you can install if you add com.unity.editorxr to your project by name in the Package Manager.
We appreciate your interest in EditorXR. While I’m also a little sad about how it turned out, it’s still good to hear that users are interested in this functionality and the future of authoring in XR! There are some great standalone apps that have come out since we started working on EditorXR, like PolySketch. And again, I encourage you to explore the latest packages and templates for XR support in Unity. We’ve created some great simulation workflows to improve on iteration times while working with XR content. Of course, none of these things are a replacement of EditorXR, but we’re still working to improve the state of the art in XR content creation.
You will need to find other way, or use old Unity 2019.4. You can put an XR Grab Interactable component (with Unity XRI) on object, move it in your scene in playmode, copy the transform component values, stop playing, paste the component values back in the transform. Not the best solution (especially if you have a lot of objects to place), but no other plugin needed.