edit URP builtin decal shadergraph to be unlit or unaffected by light?

Hello, I have been using the newly made Decal projector system recently added into URP and while it does have its bugs and all I think its a great first version. However one issue I have with this shader, is the fact that I am unable to (due to my limited knowledge of shaders) make this shader unlit or be unaffected by lighting. as you can see in the images below, the smile icon on the sphere is just a decal projector. I would like for it to be able to be unaffected by lighting. Ill add some images below so you can get a better understanding of what I mean, the smile icon on the sphere is the decal shader. I’m trying to make it unlit or be unaffected by lighting, however the URP decal projector component only takes in a material that has a “Decal” option in its graph settings via shadergraph. alt text