Hello,
Recently found out about this method for more natural tree shading by editing vertex normals on the model. Currently my tree looks like this, and here’s a gif showing the difference it can make.
I did the vertex editing in blender, and applied all modifiers and what not, but I can’t get any changes to show in Unity strangely. I tried saving as .blend, and exporting as FBX and OBJ, but nothing is making any difference. It looks exactly the same.
Anybody have an idea of what the problem could be?
Thanks