I’m trying to cast a projectile (i’ll call it frostbolt) at an enemy object by changing the frostbolt’s velocity. The projectile itself works perfectly against a non-moving object. It gets a copy of the frostbolt from the ObjectPooler, sets it active and off it goes.
However, against a moving object I’m not sure how I could update the target’s position on the fly. Since this frostbolt is pooled and there could be multiple instances of it I’ve stored it in a local variable instead of global. I can’t think of a way to refer back to the exact frostbolt I want while it’s in the air to let it know it needs to move in a new direction (since I only had to run the method once in the first place).
I’m sure this problem has been solved multiple times but I couldn’t find the answer myself.
Thanks.
edit: as soon as i posted this i realised i might be able to put a script in the projectile’s prefab directly to update it on the fly. hopefully it works how i need it to.