I have a scriptable object, as seen in the attached image.
The scriptable objects have a boolean flag that I use to determine if im going to print out the word in english or thai.
During the game, these flags need to change and be reflected in the asset.
The only way I can get the flags to change are through the inspector. Im not able to change them through code.
Ive also tried instantiating this asset when the game loads, but I still have an issue with the flags not being set.
Is it possible to change these assets during runtime? The state DOES NOT need to be saved after the game ends, but the state does need to change during runtime without using the inspector interface.
If this is not possible, if a different solution can be recommended that be helpful.