I made an animation in blender for all my hand gestures where each frame has a different gesture. After importing the animation, all i needed to do was delete all frames for every other body part but the hands, duplicate the file, and in each copy, delete all frames except the ones at a certain time, and then drag the frame to the beginning of the timeline.
BUT!!!
The instant i deleted frames at different times, except the set of frames i wanted the bones suddenly moved, and when i relocated the single set of frames to a differant point in time, the bones moves AGAIN!!!
THIS SHOULD NOT HAPPEN EVER
IF I CAN MOVE A FRAME IN BLENDER AND NOTHING CHANGES, WHY DOES IT CHANGE IN UNITY???