editing InputManager.asset (?)

Is there a way to edit the InputManager.asset besides the Unity Input Manager panel?

I ask because I now have about 30 axes defined, kind of all willy nilly and helter skelter in the order that I thought of them, plus some Unity defaults that I don’t need – it’s a mess and it sure would be easier to be able to cut and paste the items versus starting over from scratch…

TIA

–Bo

You can at least get rid of the ones you don’t want by clicking on them in the input manager and hitting command-delete.

–Eric

Ah, didn’t think of that – that helps a bit, thanks.