I’ve made an options menu, and I’m trying to get MotionBlur to turn off when, I enter the game. I’m tryna do something like this… Any help?
public PostProcessVolume volume;
void start() {
volume.getComponent<MotionBlur>.enabled = false;
Any help, thanks!
try this…
private void UpdateMotionBlur(Volume volume, bool active)
{
volume.profile.TryGet<MotionBlur>(out MotionBlur motionBlur);
if (motionBlur != null)
{
motionBlur.active = active;
}
}
Edit: simplified the above
adamgolden:
try this…
private void UpdateMotionBlur(Volume volume, bool active)
{
volume.profile.TryGet<MotionBlur>(out MotionBlur motionBlur);
if (motionBlur != null)
{
motionBlur.active = active;
}
}
Edit: simplified the above
Thank you so so much! O had gotten something remotley close to working (one line) but it didn’t work because I used GetCOmponent<>(), this works great! Thanks!!
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