Editing script attributes using AssetPostprocessor

Hello…
the idea is this. I am very compfortable in Maya using MEL/Python. Seems logical to me to leverage the assetpostprocessor using attributes in maya to edit script attributes.
Meaning, setting attribute in maya, using the post processor I will need to addComponent (done that already) the script and using other attributes to edit the script attributes.

My question is, how do I edit these attributes? And how can I edit array attributes?

class MyPostprocessor extends AssetPostprocessor {

    function OnPostprocessGameObjectWithUserProperties (
        go : GameObject,
        propNames : String[],
        values : System.Object[]){
        for (var i : int = 0; i < propNames.Length; i++) {
            
            var propName : String = propNames[i];
            var value : Object = values[i];     
            modelImporter = assetImporter as ModelImporter;
            // adds TDTK creep
			if (propName == "isCreep")
			{
	            if (value.GetType() == boolean)
	            {
	                unitCreep = go.AddComponent("UnitCreep");
	            }	            
            }
            
			if (propName == "isCreepAttack")
			{
	            if (value.GetType() == boolean)
	            {
	                unitCreepAttack = go.AddComponent("UnitCreepAttack");
	            }	            
            }            
        }
    }   
}

thanks in advance

anyone?

unitCreep.someValue = value ?