Hi there,
i am trying to create a dynamic generator for something like a wall of bricks.
The Problem is:
I got one Gameobject i use to instantiate(like i use always the same brick to build the wall)
Assign it to a new Gameobject via “newGameobject = oldBrick;”
Now i resize the new Gameobject but not via scaling but via modifying the mesh(thats important for me).
This is the Process, for one Brick it just works fine but when i get to the second and modify it i also modify the first one automaticly…
It is very anoying and i got no clue how to assign it to a new Gameobject so that it will be a NEW one not just a reference to the old one…
Please help me!