If I create an object, for example a plane, how could I change, for example, one vertex’ position.
Lets say it has to move up, from 0 to 1, while the other vertices stay on 0.
Is this possible, I searched online but I couldn’t find an answer.
Thanks in advance.
You need the vertex index so you can access in the mesh.vertices array.
int vertexIndex = 12; Vector3 vertices_temp = mesh.vertices; Vector3 vertex_new = vertices_temp[vertexIndex]; vertex_new.y += 1f; vertices_temp[vertexIndex] = vertex_new; mesh.vertices = vertices_temp;