Editing while playing

How is this done?
Where are 2D tile map positions stored? I don’t see an asset being referenced by the tilemap components.

I don’t think this feature is supported by Unity at all. I’ve been trying for years to figure this out and I keep getting stuck at random errors inside of the Unity blackbox code.

For runtime usage, you must build your own grid tile system which stores the necessary data and save them. This is what I am currently doing and I am only using the tilemap for rendering purpose.

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