Hi,
I’m trying to automate asset bundle generation in a PreProcess script, when exporting a project. Unfortunately, the editor always crashes, when calling BuildPipeline.BuildAssetBundles.
The crash can be easily reproduced. I’ve attached a sample project, where the crash happens every time on my windows box. I’m using Unity 2017.1.0p2 and exporting an Android project with build system: gradle, export project: true.
I’ve also submitted a bug report, case 935893
3162978–240705–Crash.zip (40 KB)