Editor And Directional - Specular Lightmap Issue iOS

Sorry if this has already been reported or known.

this is with b18 version

Well I am getting some issue in unity when using lightmap - specular mode on iOS with emulation mode set to opengles ( as it came by default when opening unity )

In the Scene view, on that image for example in order to see really the lightmap I need to either not have
that dynamic table object in the view or disable it.

here in game view with that object enabled and disabled

When using directional lightmap mode ( non specular ) actually the baked light show up properly , but I am loosing the casted shadow of the table :frowning:

Lastely , and it may be some error on my end , but I would expect my table receiving shadow as well , but it seem that it only cast…

Switching to no no emulation mode then switching back to opengles mode also get me there

I am on Mac Book pro using Yosemite with a NVIDIA GeForce GT 650M.

all this make a bit hard to control how your stuff will look at the end … :smile:

Here one more topic about such problem

Hey giyomu,
Thanks for submitting the bug report in the other thread (Lightmapping issues on the mobile device - Unity Engine - Unity Discussions). We’ll take a look at what’s up.