issue id: 1190188
-
What happened
AssetDatabase.FindAssets("b:") return all assets setted assetbundle name in unity 2019.2. but, in 2019.3, AssetDatabase.FindAssets(“b:”) return no assets. -
How we can reproduce it using the example you attached
open editor(2019.3), select any prefab, and set asset bundle name.
in editor script, runAssetDatabase.FindAssets($"b:")
.