[Editor] AssetDatabase.FindAssets($"b:") not working

issue id: 1190188

  1. What happened
    AssetDatabase.FindAssets("b:") return all assets setted assetbundle name in unity 2019.2. but, in 2019.3, AssetDatabase.FindAssets(“b:”) return no assets.

  2. How we can reproduce it using the example you attached
    open editor(2019.3), select any prefab, and set asset bundle name.
    in editor script, run AssetDatabase.FindAssets($"b:") .

Thanks for the report! We have a fix for this issue and it’s on its way to 2019.3. Should be available in b8.