I ran across an odd bug.. one of my textures is appearing over the editor perspective view at times.. like it fades in depending on what angle or direction the camera is facing… and fades in/out as i rotate it around. The image is from an actual texture applied to one of my models with a cutout standard shader. Why the editor has it in screenspace now… i have no idea.
Only thing i was doing was having the directional light disabled… and was playing with other lights … setting one to bake.. then to realtime… just to mess with it.. and eventually i switched the directional light back on.. which had a lot of the environment in blackness.. which then after i relaunched unity.. it decided to rebuild the lighting… but now i have that thing in the screen.. wtf.
It happens in deferred rendering, not forward.. only when looking in 1 direction.. and also might get stronger with position to a certain spot in the scene.. i dont know.. its weird…
I have also been doing a lot of disabling and reenabling of reflection probes.. just cause its taking forever to bake while working


