I have a “runway” of tiles down which the camera flies to generate a “Crossy Road” / “Zaxxon” style of scrolling. Works fine.
I notice, however, in the design window as the code is running the camera does indeed fly down the track but the view frustum doesn’t. The four sides remain largely anchored where they start, which doesn’t correspond with reality or with what the camera preview or main render shows.
So it’s either a bug or a misunderstanding on my part!
In the attached picture the camera is already half way down the runway but the camera view looks tied back to the start. What renders is from downrange as I expect, it’s just showing the camera’s view locked back to the start area.