Editor Button Rotates Selected Object

I am working on an editor script and what I am trying to accomplish at the moment is making a button in the editor that when pressed rotates the selected object 90, -90, and 180 degrees. Each of them should be separate buttons. I have the buttons and they are accepted and work just great. The problem is I cant use Selection.transform.Rotate(0,0,0); for some reason.

My code:

if(GUILayout.Button("90")) 
		{
			Selection.transform.Rotate(0,90,0);
		}
		if(GUILayout.Button("-90")) 
		{
			
		}
		if(GUILayout.Button("180")) 
		{
			
		}

Error I receive. Assets/Editor/ObjectBuilderEditor.cs(43,35): error CS0117: UnityEditor.Selection' does not contain a definition for transform’

The “Selection” object may not be what you think it is. The answer is in the documentation: Unity - Scripting API: Selection