Editor camera going through meshes when get close

Hello, I’m a bit new with Unity, I’m using Unity 5 and testing some assets and texture maps, but the editor camera go through the mesh and “cut” the object when I get close to see some details, how to fix that? Navigate and colide in objetcs, not pass through them? Images bellow:

I can’t believe this of all things hasn’t been answered yet! All you have to do is zoom in. Zooming in and out in the 3D editor changes the clipping distance of the camera.

When the editor gets into that broken state, I highlight an object and press “F” to focus on it, that seems to reset the camera state.

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Thank you, it worked here.