Hello,
it’d be nice if I could inject clickable source links in my own Debug.Log() messages.
eg: I use try{} catch {} to catch most exceptions in my code, so the clickable links are never to where the bugs actually happen.
Hello,
it’d be nice if I could inject clickable source links in my own Debug.Log() messages.
eg: I use try{} catch {} to catch most exceptions in my code, so the clickable links are never to where the bugs actually happen.
I use wrapper classes for logging and also a few systems such as scene validation which logs errors when checking the scene. It’s nice that I can pass a context object which will be highlighted, when single-clicking the log statement in the console, but it would be even better if I could double click the log statement to jump to a specific line in source code.
I also wrote feedback regarding the editor console a while ago:
Editor Console Improvements, double-click message functionality
If you put your wrapper classes in a separate managed DLL, you can fix the double click behavior. I submitted a feature request about this a while ago here .