Editor Console Clickable Link Improvement

Hello,

it’d be nice if I could inject clickable source links in my own Debug.Log() messages.

eg: I use try{} catch {} to catch most exceptions in my code, so the clickable links are never to where the bugs actually happen.

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I use wrapper classes for logging and also a few systems such as scene validation which logs errors when checking the scene. It’s nice that I can pass a context object which will be highlighted, when single-clicking the log statement in the console, but it would be even better if I could double click the log statement to jump to a specific line in source code.

I also wrote feedback regarding the editor console a while ago:

Editor Console Improvements, double-click message functionality

If you put your wrapper classes in a separate managed DLL, you can fix the double click behavior. I submitted a feature request about this a while ago here .

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