I noticed some pretty heavy FPS dip today after installing Visual Studio (previously I used SuperEditor).
After some careful investigation of the debugger, I see that the problem lies with the Editor loop (launching the game was problem-free). So here are two screenshots of the profiler - one for the spike, and one for the normal activity. How should I interpret the one that spiked? I see a GC allocation itself takes up a lot of CPU. What can I do in this case?
PS uninstalling VS didn’t help