Hi everyone,
I’ve been running into an issue fairly consistently: In one of my scenes the editor crashes as soon as I start orbiting (alt + left click) the camera.
Zooming in/out does not seem to cause a crash, neither does changing the FOV.
EDIT: It turns out the crash only happens when the scene view is focused.
This happens in 2018.2, 2018.3 and 2019.1b10.
I tried submitting a bug report, but the error reporting from crashed saying it failed to read a file.
I’m happy to provide dmp files and anything else to someone at Unity.
Thanks!
Error log:
Unity Editor by Unity Technologies [version: Unity 2019.1.0b10_dbf1e96a8b63]
d3d11.dll caused an Access Violation (0xc0000005)
in module d3d11.dll at 0033:aa274240.
Error occurred at 2019-04-12_110800.
C:\Program Files\Unity\Hub\Editor\2019.1.0b10\Editor\Unity.exe, run by dario.
74% physical memory in use.
16276 MB physical memory [4086 MB free].
6460 MB process peak paging file [4115 MB used].
4783 MB process peak working set [1095 MB used].
System Commit Total/Limit/Peak: 19497MB/22263MB/20877MB
System Physical Total/Available: 16276MB/4086MB
System Process Count: 278
System Thread Count: 3625
System Handle Count: 123249
Disk space data for 'C:\Users\dario\AppData\Local\Temp\Unity\Editor\Crashes\Crash_2019-04-12_150754912\': 24594718720 bytes free of 242334482432 total.
Write to location 00000000000000E0 caused an access violation.
Context:
RDI: 0x00000117eaff6750 RSI: 0x0000000000000001 RAX: 0x00000117fbb80190
RBX: 0x00000117f039f6c0 RCX: 0x00000117fbb80188 RDX: 0x0000000000000000
RIP: 0x00007ffbaa274240 RBP: 0x0000000000000000 SegCs: 0x0000000000000033
EFlags: 0x0000000000010206 RSP: 0x0000000c3f0fd7c8 SegSs: 0x000000000000002b
R8: 0x0000000000000001 R9: 0x0000000000000000 R10: 0x0000000c3f0fb4f0
R11: 0x0000000c3f0fd750 R12: 0x0000000000000001 R13: 0x00007ff7b7d7feb0
R14: 0x0000000000000000 R15: 0x00000117ed189740
Bytes at CS:EIP:
66 83 a2 e0 00 00 00 00 48 8b c1 48 81 c2 e8 00
Mono DLL loaded successfully at 'C:\Program Files\Unity\Hub\Editor\2019.1.0b10\Editor\Data\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'.
Stack Trace of Crashed Thread 13488:
0x00007FFBAA274240 (d3d11) CreateDirect3D11SurfaceFromDXGISurface
0x00007FF7B2966A76 (Unity) PAL_Memory_Free
0x00007FF7B2971A69 (Unity) PAL_Memory_Free
0x00007FF7B29F64EF (Unity) PAL_Memory_Free
0x00007FF7B29F8C3B (Unity) PAL_Memory_Free
0x00007FF7B29F9005 (Unity) PAL_Memory_Free
0x00007FF7B35A5857 (Unity) PAL_Memory_Free
0x00007FFBAEB07974 (KERNEL32) BaseThreadInitThunk
0x00007FFBB0ECA271 (ntdll) RtlUserThreadStart
Stacks for Running Threads: