Hello,
I’ve begun receiving errors recently after installing the NodeCavas assets from the asset store and integrating it into my project. I noticed that the editor crash typically happens if I save a script change, and tabbing back into Unity for a rebuild. This happens more often than not if the Node Canvas window is open.
Here’s the stacktrace:
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Stacktrace:
at <unknown> <0xffffffff>
at (wrapper managed-to-native) UnityEngine.Coroutine.ReleaseCoroutine (intptr) [0x00007] in <6cd989684d0c46e58e0ce6f2dfd9ac5c>:0
at UnityEngine.Coroutine.Finalize () [0x00008] in <6cd989684d0c46e58e0ce6f2dfd9ac5c>:0
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) [0x00020] in <695d1cc93cca45069c528c15c9fdd749>:0
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
This was initially happening in Unity 2020.2.2f1 and still happening in 2021.1.0f1. It’s a decently size project, and as I mentioned, it hasn’t appeared before installing the most recent version of NodeCanvas, which I’ve used in the past with no issue. I’ve contacted them via email as well.
I’ve submitted a Unity bug report, Case #: 1325745