Editor Crash: Invalid bones per vertex for compute skinning

It’s all about the player’s prefab. Before restarting my PC, there were no problems, but after that, I didn’t change anything in the project, I went to see if everything was fine (out of habit), and ran into trouble that with any contact with the player’s prefab during the playmode (spawning his prefab, or just a selection in the project window) the editor crashes. At the same time, when assembling the game, everything is fine, there are no errors in the console. On the attached picture you can see the Editor.log file, and on the video, the crash process itself

Hello,

Would you kindly please report this issue via the Bug Reporter tool?
https://unity.com/releases/editor/qa/bug-reporting

Please make sure to report it the moment you get the crash, so that our CQA team could get the latest editor.log files with the Managed Stacktrace in them. The Managed Stacktrace better helps us to see on what specific action is the Editor crashing. If you can, please use this template:

How to reproduce:

  1. Open the attached project
  2. Do this
  3. Do that
  4. Select this
  5. Observe that

Expected result: Something is visible, something is printed or something happens
Actual result: The opposite of what I expect happens

Reproducible with: Editor version I am using (e.g: 2021.3.xf1)

Reproduced on: The OS I am on (e.g: Windows 11, macOS Ventura 13.1 (Intel/Silicon))