I am one of those who now is terrified to even attempt to ask a question or make a suggestion. (See BreckCarter's post in StackExchange. (...Joel Spolsky had a very good [ point ] [ http://meta.stackexchange.com/questions/5528/proposal-for-a-firearms-se/5530#5530 ]1) I did not even register on Stack exchange, for fear to not be up to the up-uh-dy requirement, BUT I HAVE SERIOUS PROBLEM! AND A CRITICAL QUESTION)
The editor is failing on ALL projects/scenes I have, even backups.
How it got triggered. I exported a package on a (source)project where I had functionality that I needed in my current project(Destination). I imported the package in the Destination... all was well, except that I was missing a mesh. I went back to Source to rebuild the package to include the missing mesh. The import failed(Destination), Unity blew off the screen and kicked me to the Debug Reporter.
I had backed up my scene before the above attempt, so I felt confident that my work is safe. But when I started to test by opening other projects/scenes ALL FAILED... even backups, The editor would simply terminate and kick me to the Bug Reporter.
I read everything in the CRASH thread, looked for the __EditModeScene backup, etc. I copied files/scenes on disk from one project to another trying to make sense of this crash.
The way I may have recovered: I decided to see if the Editor would run raw, starting fresh with a new project. I created a new project added a terrain... and got it to behave near normal(Example the compass vane at top right corner would not have its arms only the square ???)
Yes, logged off(WIN 7) and rebooted to hope for a miracle... nothing worked.
After multiple attempts of creating new VANILLA projects and bringing critical files by copying from disk location to disk location I was able to get the scene(Destination) I crashed on back up and running, but the terrain(a difficult one to rebuild) was not in the scene. Adding a new terrain meant Editor terminating kicked to the Bug Reporter.
The Editor would crash while IMPORTING from the raw (x86) to build a vanilla project! I would tell it to continue, and it would come up but clobbered hanging on an export window(I called no export)... I would try to close it and it would blow up... nothing made sense.
Somehow, I eventually succeeded in getting the (Destination) scene in the Editor with everything in it! ...and this is where I am now, afraid to even breathe, my baby is back. I ran the game in the editor(VERY BRIEFLY)... all seems to be tight. Scene is on the screen. (Window Title bar: DestinationScene, VANILLA7)
MY QUESTION: What step(s) should I take now to have the best chance to have this project saved in a healthy state? - Note: the Temp directory does not exist!!! at this point! - copy whole vanilla7 folder on disk to new location while Editor still up? - create an empty GameObject to trigger an edit of the scene, and hopefully a spawn of the Temp/__EditModeScene file? - multiple backup __EditModeScene first? - multiple save as NEWSCENENAM1, ...2, ...3?
Much obliged be someone provide help.