Hello community,
I am having a trouble loading scenes in editor. However, build execution is fine. I am using Unity 5.4.2p3.
The problem occurs when i try to load a scene asynchronously contained in a bundle. Editor crashes showing an error window. The error message is:
“Opening file failed Opening file
[ProyectPath]/resources.assets.resS
System cannot find specified file”
Further information is not available, even searching in editor log file at appdata.
I was debugging and i think the last reachable breakpoint in code is a yield return of an SceneManager.LoadSceneAsync AsyncOperation:
var asyncOp =
SceneManager.LoadSceneAsync(levelName,
LoadSceneMode.Additive);
yield return asyncOp;
Bug is reported with number 853653.
I would appreciate any help.