Obtained 70 stack frames.
#0 0x000001051cbf30 in MonoScript::IsBuiltinScript(bool) const
#1 0x00000105f033b0 in CollectAllSerializeReferenceTypesAndPersistentCallTargets(std::__1::set<int, std::__1::less, std::__1::allocator > const&, ScriptingObjectPtr)
#2 0x00000105f02fb4 in CompileGlobalGameManagerDependencies(core::basic_string<char, core::StringStorageDefault > const&, int, std::__1::map<int, BuildAsset, std::__1::less, std::__1::allocator<std::__1::pair<int const, BuildAsset> > >&, BuildUsageTagGlobal&, std::__1::set<ClassType, std::__1::less, std::__1::allocator >&, ScriptingObjectPtr, BuildTargetSelection const&, PreloadData*, BuildReporting::BuildReport&)
#3 0x00000106ecb2c4 in BuildPlayerData(BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, BuildCompression const&, dynamic_array<core::basic_string<char, core::StringStorageDefault >, 0ul> const&, AssetBundleBuildData*, dynamic_array<EditorSceneBackup, 0ul>&, ScriptingObjectPtr, BuildReporting::BuildReport&, core::basic_string<char, core::StringStorageDefault > const&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault > const&, std::__1::set<PPtr, std::__1::less<PPtr >, std::__1::allocator<PPtr > >&, BuildPlayerSetup const&)
#4 0x00000106ec2ec8 in DoBuildPlayer_Build(BuildPlayerSetup const&, dynamic_array<EditorSceneBackup, 0ul>&, BuildPlayerOptions, BuildTargetPlatformGroup, BuildTargetPlatform, dynamic_array<core::basic_string<char, core::StringStorageDefault >, 0ul> const&, bool, ScriptingObjectPtr&, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault > const&)
#5 0x00000106ec1510 in DoBuildPlayer(BuildPlayerSetup const&, dynamic_array<EditorSceneBackup, 0ul>&, core::basic_string<char, core::StringStorageDefault >, dynamic_array<core::basic_string<char, core::StringStorageDefault >, 0ul> const&, bool, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault > const&)
#6 0x00000106ec70fc in BuildPlayer(BuildPlayerSetup const&, BuildReporting::BuildReport&)
#7 0x000001048f99a0 in BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck(ScriptingBackendNativeArrayPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, ScriptingBackendNativeArrayPtrOpaque*, unsigned char)
#8 0x000003bac61758 in (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[ ],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[ ],bool) [{0x3bb083528} + 0xc0] (0x3bac61698 0x3bac617d4) [0x13ae02a80 - Unity Child Domain]
#9 0x000003bac5fdb4 in UnityEditor.BuildPipeline:BuildPlayerInternal (string[ ],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[ ]) [{0x14c3a3418} + 0x7c] [/Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs :: 480u] (0x3bac5fd38 0x3bac5fe00) [0x13ae02a80 - Unity Child Domain]
#10 0x000003bac5f434 in UnityEditor.BuildPipeline:BuildPlayer (string[ ],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[ ]) [{0x14c3a32a0} + 0x204] [/Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs :: 358u] (0x3bac5f230 0x3bac5f550) [0x13ae02a80 - Unity Child Domain]
#11 0x000003bac5f1d0 in UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) [{0x14c3a3278} + 0x50] [/Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs :: 323u] (0x3bac5f180 0x3bac5f1dc) [0x13ae02a80 - Unity Child Domain]