========== OUTPUTING STACK TRACE ==================
00000001414C812D (Unity) memmove
00000001402DBBCE (Unity) BlitCopyCompressedImage
00000001403A6C73 (Unity) SharedTextureData::ExtractCompressedImage
00000001403A72F1 (Unity) SharedTextureData::ExtractMipLevel
00000001403B77D4 (Unity) Texture2D::CreateScaledAndPaddedData
00000001403BA089 (Unity) Texture2D::UploadTexture
00000001403B6D45 (Unity) Texture2D::AwakeFromLoad
00000001405D130E (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
00000001405D1B75 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
00000001405DD717 (Unity) PersistentManager::IntegrateAllThreadedObjects
00000001405E4C00 (Unity) PersistentManager::LoadAndIntegrateAllPreallocatedObjects
00000001405E4E72 (Unity) PersistentManager::ReadObject
0000000140163A73 (Unity) PPtr::operator Texture2D * __ptr64
0000000140C0AF82 (Unity) EditorOnlyPlayerSettings::GetPlatformIconForSize
0000000140C6148C (Unity) AddIconToWindowsExecutable
0000000140C6415F (Unity) AddIcon
0000000140B1E827 (Unity) std::_Destroy_range<std::allocatorYAMLWrite::MetaParent >
0000000140B32820 (Unity) std::map<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> >,std::set<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> >,std::less<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> > >,std::allocator<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> > > >,std::less<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> > const ,std::set<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> >,std::less<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> > >,std::allocator<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> > > > > > >::~map<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> >,std::set<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> >,std::less<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> > >,std::allocator<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> > > >,std::less<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> > const ,std::set<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> >,std::less<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> > >,std::allocator<std::basic_string<char,std::char_traits,stl_allocator<char,59,16> > > > > > >
0000000140B3386F (Unity) BuildPlayer
000000014129FD11 (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
0000000012940EB1 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[ ],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool,uint&)
0000000012940D76 (Mono JIT Code) [C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:200] UnityEditor.BuildPipeline:BuildPlayerInternal (string[ ],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions,uint&)
0000000012940B28 (Mono JIT Code) [C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:147] UnityEditor.BuildPipeline:BuildPlayer (string[ ],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions)
000000001290D6DE (Mono JIT Code) [E:\SlotsCentralWorkspaces\AndroidNew\DynamiteSlots2\Trunk\MobileClient\Assets\Code\EditorProject\Editor\Code\MobileBuildScript.cs:312] MobileBuildScript:Build (MobileBuild.MobileBuildSettings)
0000000014770454 (Mono JIT Code) [E:\SlotsCentralWorkspaces\AndroidNew\DynamiteSlots2\Trunk\MobileClient\Assets\Code\Editor\BatchBuilding\BatchBuilding.cs:113] BatchBuilding:BuildGame ()
00000000130F0A7E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
000007FEC9E44053 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\mini.c:4914] mono_jit_runtime_invoke
000007FEC9D98389 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\object.c:2623] mono_runtime_invoke
000000014036FE74 (Unity) mono_runtime_invoke_profiled
0000000140D2E149 (Unity) Application::ParseARGVCommands
0000000140D3038C (Unity) Application::FinishLoadingProject
0000000140E44E2C (Unity) WinMain
00000001414D68B0 (Unity) strerror_s
00000000772F59ED (kernel32) BaseThreadInitThunk
000000007752C541 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========