Editor crashes when opening project (fresh install)

I installed Unity editor 2017.3.0f3 (64 bit) on Windows 8 (I haven’t used Unity on this computer before). It always crashes immediately after creating a project or trying to load a project from disk. The logs have the following stack trace:

0x000007FD103C6B9B (KERNELBASE) GetEnvironmentVariableW
0x000007FD12082D56 (KERNEL32) WideCharToMultiByte
0x00000001412FB3A5 (Unity) windriverutils::GetDisplayDriverVersionString
0x0000000141CBD237 (Unity) GraphicsCaps::InitD3D11
0x0000000141CC755F (Unity) CreateD3D11GfxDevice
0x0000000141D2D4F4 (Unity) CreateClientGfxDevice
0x00000001409AF9FD (Unity) CreateGfxDeviceFromAPIList
0x00000001409AFC40 (Unity) InitializeGfxDevice
0x00000001407CDA27 (Unity) InitializeEngineGraphics
0x00000001411E6B89 (Unity) Application::InitializeProject
0x000000014141025F (Unity) WinMain
0x0000000141E643A8 (Unity) __tmainCRTStartup
0x000007FD1208167E (KERNEL32) BaseThreadInitThunk
0x000007FD131A3501 (ntdll) RtlUserThreadStart

Here are some snippets from dxdiag (let me know if other parts would be relevant):

------------------
System Information
------------------
Time of this report: 1/26/2018, 17:09:27
   Operating System: Windows 8 64-bit (6.2, Build 9200) (9200.win8_gdr.130108-1504)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
       System Model: Inspiron 3521
               BIOS: A05
          Processor: Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz (4 CPUs), ~1.8GHz
             Memory: 4096MB RAM
Available OS Memory: 3966MB RAM
          Page File: 1817MB used, 2851MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 120 DPI (125 percent)
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.02.9200.16384 64bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: Intel(R) HD Graphics 4000
       Manufacturer: Intel Corporation
          Chip type: Intel(R) HD Graphics Family
           DAC type: Internal
        Device Type: Full Device
     Display Memory: 1664 MB
   Dedicated Memory: 32 MB
      Shared Memory: 1632 MB
       Current Mode: 1366 x 768 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: unknown
         Monitor Id: SDC5441
        Native Mode: 1366 x 768(p) (59.987Hz)
        Output Type: Internal
        Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Driver File Version: 9.17.0010.2867 (English)
     Driver Version: 
        DDI Version: 11
     Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
       Driver Model: WDDM 1.2
Graphics Preemption: DMA
 Compute Preemption: Thread group
  Driver Attributes: Final Retail

I have the same problem only I have a mac 10.5.9. Pls help