Editor Crashing on play

Hello!
I am making a VR game for the quest 2 and every time I press play in the editor it crashes I get this error:

Obtained 31 stack frames

0x00007fff3a93112b (OculusXRPlugin)

0x00007fff3a934cc5 (OculusXRPlugin) SetUserDefinedSettings

0x000001fddfe25972 (Mono JIT Code) (wrapper managed-to-native) Unity.XR.Oculus.NativeMethods/Internal:SetUserDefinedSettings (Unity.XR.Oculus.NativeMethods/UserDefinedSettings)

0x000001fddfe25883 (Mono JIT Code) [OculusPlugin.cs:110] Unity.XR.Oculus.NativeMethods:SetUserDefinedSettings (Unity.XR.Oculus.NativeMethods/UserDefinedSettings)

0x000001fddfe2505b (Mono JIT Code) [OculusLoader.cs:173] Unity.XR.Oculus.OculusLoader:Initialize ()

0x000001fddfe24787 (Mono JIT Code) [XRManagerSettings.cs:190] UnityEngine.XR.Management.XRManagerSettings:InitializeLoaderSync ()

0x000001fddfe24683 (Mono JIT Code) [XRGeneralSettings.cs:176] UnityEngine.XR.Management.XRGeneralSettings:InitXRSDK ()

0x000001fddfe24563 (Mono JIT Code) [XRGeneralSettings.cs:149] UnityEngine.XR.Management.XRGeneralSettings:AttemptInitializeXRSDKOnLoad ()

0x000001fde68b4d2d (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)

0x00007fff29a3feb4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke

0x00007fff2997e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke

0x00007fff2997e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke

0x00007ff728891104 (Unity) scripting_method_invoke

0x00007ff7288709a4 (Unity) ScriptingInvocation::Invoke

0x00007ff72853b6bc (Unity) RuntimeInitializeOnLoadManager::ExecuteInitializeOnLoad

0x00007ff72854090f (Unity) RuntimeInitializeOnSceneLoadedBeforeAwake

0x00007ff72858e4f7 (Unity) CallbackArray4<int const ,AwakeFromLoadQueue & __ptr64,enum SceneLoadingMode,bool>::Invoke

0x00007ff72858c63a (Unity) LoadSceneOperation::CompleteAwakeSequence

0x00007ff72858d282 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor

0x00007ff72858de2b (Unity) LoadSceneOperation::IntegrateMainThread

0x00007ff728591a21 (Unity) PreloadManager::UpdatePreloadingSingleStep

0x00007ff728591fff (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete

0x00007ff72977671c (Unity) EditorSceneManager::RestoreSceneBackups

0x00007ff72947f185 (Unity) PlayerLoopController::EnterPlayMode

0x00007ff72948efe7 (Unity) PlayerLoopController::SetIsPlaying

0x00007ff7294923e9 (Unity) Application::TickTimer

0x00007ff7298e619a (Unity) MainMessageLoop

0x00007ff7298eaa5b (Unity) WinMain

0x00007ff72ac8cade (Unity) __scrt_common_main_seh

0x00007fff8eb97614 (KERNEL32) BaseThreadInitThunk

0x00007fff8eea26a1 (ntdll) RtlUserThreadStart

Also, in the editor I get this error in the console when not in play mode, don’t know if it is related or not. “Failed to load OVRPlugin.dll”

Solved - just needed to downgrade Oculus XR Plugin